• Drift Vector Playtest & High Score Competition!

    Aaaaagghhh! In the manic rush to get a demo build out in time for the Steam SHMUP-Fest and edit a trailer and do various other bits of social media promotion & so forth I totally neglected this blog or let my dear readers know that I’m currently running a playtest & high-score contest for Drift Vector & throwing in a little $50 Steam credit for the winner:

    Well, it’s not toooo late! By my calculation, at the time of writing there’s still a little over 52 hours left to participate!

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  • Announcing Drift Vector!

    If you’ve run into me in the past month or so, there’s a good chance I may have mentioned that I’ve been working on a new project. That project is… (drumroll)…

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  • Ozymandias is 35% off for Steam Strategy Fest!

    Just a quick one today, but if you weren’t already aware, this week is Steam’s “Strategy Fest” & Ozymandias is taking part! To coincide with the fest, we’ve also released the sixth & final season pass update which includes the new “Andes” map, where four ancient Amazonian tribes are pitted in a race to acquire precious food before being cut off by their rivals:

    Ozymandias Andes Screensho

    It’s hard to believe that the game has been out for almost a year now, and in all honesty it has performed far better than I’d imagined…

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  • Test Driven Debugging

    Development on “new features” this month has honestly been a bit slower than I would have liked. It turns out that the maths underlying a lot of orbital mechanics is really quite complicated! However, something that’s really helped has been having those “automated tests” set up which I mentioned last month…

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  • Ten recent wins

    This week it will be technically 3 months since I first officially started working on Rocket & Research!

    However it’s only really been in the last 4 weeks that I’ve finally been able to dedicate myself full time to the project. In that time, I’ve completed two full “sprints”. While it’s still early days yet, I feel that it’s important to celebrate one’s “wins”, however small, so without any futher ado, here are some recent ones I’m quite pleased with…

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  • Welcome!

    Hi, I’m Biggles & this is my new homepage & blog.

    Here you’ll be able to follow my indie game dev journey & read about me or the indie games I’ve worked on, like Ozymandias: Bronze Age Empire Sim and Horror Stories: Harvest Hunt as well as upcoming projects, Drift Vector and Rockets & Research.

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