Announcing Drift Vector!
If you’ve run into me in the past month or so, there’s a good chance I may have mentioned that I’ve been working on a new project. That project is… (drumroll)…
In fact, almost everything relating to the game is very WIP at the moment, I’m rushing to get a demo out under a pretty tight deadline (which I’ll say more about veeeerrryy sooooon….) and there are a few other things in the works which I absolutely can’t wait to tell people about!!
Also, don’t worry, Rockets & Research is still in the works, but in all honesty, development had slowed right down over the summer while I got stuck in the weeds with debugging orbital mechanical mathematics to the point where I needed a bit of a break to work on something a bit more immediately fun.